Final Boss Sound Studio

A free online 8-bit music maker and chiptune studio, built by Luis Ramirez. Pick one of twelve game genres, write melody, harmony, bass and drums on a four-lane step sequencer, make the sound effects to match, then export 44.1 kHz WAV files. Runs in your browser, nothing uploads, no account.

Works best with sound on. The tool keeps your work in this browser, so you can come back to it.

What a chiptune soundtrack is made of

Retro game music was written against a hard limit: the console could sound a handful of voices at once, so every one of them had a job. This works the same way. Four lanes — melody, harmony, bass and drums — each get their own row on the step sequencer, and you fill them a note at a time or hit Roll and let the tool take a pass at it. Lock a lane you like and roll the rest around it. Single notes can carry an effect: an arp, vibrato, a slide in, or a drop. Sections are named for the game you’re scoring, so a fantasy game gets a Quest, a Castle, a Battle and a Dark lord rather than Part 1 through Part 4, and you arrange those into a song on the Song tab. What comes out can be a level theme, a boss fight, a short jingle or a whole soundtrack.

Two consoles: 8-bit chip and 16-bit FM

The 8-bit console is a four-channel chip: two pulse waves (a square wave is the 50% one), a triangle for bass, and a noise channel for drums. It is thin, bright and unmistakably a cartridge — the pulse width is doing most of the character work, which is why Pulse, Square and Thin pulse read so differently from each other. Switch to 16-bit and the same part comes out of FM voices instead: FM brass, FM bell, FM strings, an FM bass, and sampled PCM drums. Same notes, a decade later and a different machine. It is worth writing one section and flipping the console just to hear what the arrangement was leaning on.

Twelve video game genres, and what each one brings

Picking a genre is not a coat of paint. It sets the key and scale, the tempo and busyness, the chord progressions, which console you start on, what the sections are called, and the eight sound effects on the shelf. Fantasy is heroic and Mixolydian, with swords and spellcasting; Racing starts on the 16-bit board at full tilt with engines and gear shifts; Haunted is creaky doors and a pipe organ; Underwater is sonar and whale calls. Seven are open from the start and five unlock as you earn trophies, as do two of the six public domain classic tunes you can build a song around.

Sound effects, and what you export

The sound effect maker is a small SFX synth of its own: pick a wave (square, pulse, triangle, saw, sine, or noise and metal noise for impacts), set the pitch, slide it up or down by semitones, shape the attack and decay, and audition it until it lands. Save it to your bank, name it, and drop it onto the drum lane so it plays in time with the music. Eight arcade classics are there to start from — coin, jump, power up, 1-up, hit, explosion, menu select and lose a life — on top of the eight each genre brings. When you’re done, downloads are WAV at 44.1 kHz: the current section, each lane on its own so you can mix them elsewhere, the whole song, or your sound effects as a set. Loops are trimmed to repeat without a gap; jingles keep their natural ending.

It is free, and it all happens on your machine. Nothing uploads, there is no account, and your work is kept in your own browser so it is still there next time. Like the other tools here, it’s free and it’s meant to be useful, not gated.

Game music questions

Is it free?
Yes, completely. There is no account, no sign-up and no payment, and nothing is held back behind a price — the genres and classic tunes that start locked open as you earn trophies for using the tool, not by paying for them. It runs entirely in your browser.
Can I use the music in my game or video?
Yes, and give it a listen first. Everything here is machine generated, so a randomized melody could happen to match one that already exists. The classic tunes are public domain compositions arranged for chip voices, not recordings of anyone's performance.
What is the difference between the 8-bit and 16-bit console?
Both make chiptune, from different hardware. The 8-bit console is a four-channel chip: Pulse 1, Pulse 2, Triangle and Noise, the same shape as a home console from the 1980s. The 16-bit console swaps those for FM voices: FM 1, FM 2, FM bass and PCM drums, which is a brighter, brassier sound closer to an arcade board.
What files do I get?
WAV files at 44.1 kHz. You can download the section you are working on, each of the four lanes as its own file to mix yourself, or the whole song end to end. Sound effects download from their own tab. One file saves on its own; several come in a .zip.
What are the classic tunes?
Six public domain pieces arranged for chip voices the way old cartridges did it: Ode to Joy, Eine kleine Nachtmusik, Canon in D, In the Hall of the Mountain King, Toccata in D minor and Symphony No. 5. Pick one and build your song around it.
Why are some genres locked?
Seven of the twelve genres are open from the start. The other five open as you earn trophies, and there are twelve to earn for ordinary things: placing a note by hand, playing a jingle, switching to the 16-bit console, downloading a file. Two of the six classic tunes unlock the same way.
Does it need an account, and does anything upload?
No account, and your music never leaves your browser. It is composed there, the WAV files are rendered there, and your work is saved in that browser so it is waiting when you come back. The page does count anonymous usage — which genre was picked and which kind of file was exported, nothing else. See the privacy policy.