
Somewhere around 1989, a friend named Rosario Gilson told me about a desktop publishing class being offered the following spring at Ventura College. She described it as a way to do on a computer what had traditionally been done photomechanically.
I had only vaguely heard names like Adobe Illustrator, but I understood the printing process. In high school, I had worked at the local newspaper and learned paste-up, camera-ready art, plate making, and halftone screening for photographs. The idea of doing that kind of work on a computer immediately got my attention.
So I signed up.
That decision changed the trajectory of my career. Not because the class itself was some grand revolution, but because it taught me something I’ve relied on for more than three decades: when the tools change, the people who move first get to shape what comes next.
The first shift: paste-up to desktop publishing
The class ran on early Macs. Photoshop was at version 1.0. There was no color printing. Files lived on floppy disks. Output came off a black-and-white laser printer. Even the phrase desktop publishing sounded temporary, like a niche trend rather than the beginning of a major industry shift.
I spent one afternoon learning Adobe Illustrator, and it hooked me immediately. The idea that you could create scalable, vector-based, camera-ready artwork on a computer felt like a glimpse of the future. If you never had to shoot stats or strip film, it’s hard to explain how radical that felt at the time.
My teacher, Ted Padova, saw something in my work and hired me at his service bureau. For anyone too young to remember them, service bureaus were the bridge between the digital design world and the traditional print production pipeline. You brought your files there to get high-resolution output on paper or film.
Working there was an education in real time. I watched storage media evolve, color printing arrive, and digital production become less of an experiment and more of a system. I also started to notice a pattern that would repeat for the rest of my career: most people dismiss new tools when they first appear because early versions are awkward, limited, and incomplete. That’s usually when the opportunity is biggest.
The second shift: traditional design to interactive media
In 1993, I entered Art Center College of Design in Pasadena. I loved it there. The school was tech-forward, but it was still grounded in the fundamentals that never expire: typography, composition, color, hierarchy, and concept.
That mattered.
Because every time the industry goes through a tool shift, people start acting like the craft no longer matters. It always does. The software changes. The interface changes. The output changes. But taste, judgment, and the ability to communicate clearly stay valuable.
I freelanced all through school to pay the bills, which kept me close to the software and technology as they were evolving. Around that time, the conversation in design education was focused on interactive CD-ROMs, Macromedia Director, and multimedia experiences packaged on discs. Today that sounds like a dead end. Back then, it felt like the frontier.
But the bigger lesson was not about CD-ROMs. It was about interactive thinking.
How do you structure information? How do you guide someone through an experience? How do you make navigation intuitive and the visual system compelling? Those questions translated almost perfectly when the web began to take off. The medium changed, but the underlying design problem stayed the same.
The third shift: the web changes everything
The week before graduation, I landed an interview. I took a week off after school and started the following Monday at RPA, Rubin Postaer and Associates, one of the major ad agencies in Los Angeles. More specifically, I joined RPi, their internet division.
That was an eye-opening moment.
The larger agency was still fundamentally a traditional advertising shop, and like much of the industry at the time, many people didn’t really understand what web design or digital marketing would become. What stood out to me was how much of the production mindset still came from the old photomechanical world. Art directors handed work off. Production finished it. The process was compartmentalized.
I always felt creative people should understand the tools well enough to control more of the outcome themselves.
At RPi, I worked on the Honda website and other early digital projects. The Honda site was deep, complex, and ambitious for its time. Building for the web then was brutal by today’s standards. Every page was its own Photoshop file. If a navigation element changed, a footer shifted, or a color system got updated, you had to open file after file after file and make the revision manually. No robust CSS. No modern templating. No real CMS structure. Just a mountain of files.
And yet it was electric.
For the first time, you could build something that lived beyond print and could be accessed from anywhere. You could see how people moved through it. You could watch what they clicked, where they dropped off, what drew attention, and what didn’t. That feedback loop changed creative work permanently.
It wasn’t just about making something look good anymore. It was about making something work.
I stayed at RPA for 17 years, and over that time I watched the web go from novelty to center of gravity. I saw the rise of Flash, the growth of social media, the mobile revolution, and the slow disappearance of the page-as-Photoshop-file workflow. Every few years the tools changed again, and every few years the same divide appeared: people who adapted found leverage, and people who resisted got stuck defending workflows that were already disappearing.
The fourth shift: from agency structure to building something of my own
In 2014, I left RPA and went freelance. After 17 years inside one agency, I wanted range. I wanted to work across industries, solve different kinds of problems, and build outside the constraints of a large agency structure.
In 2019, writer J Barbush, who I had worked with before and who is now my partner at Cast Iron LA, brought me a lead: Helen’s Bike Shop in Santa Monica. Before the meeting, we did what smart creatives do. We talked to people who actually understood the category. One of those conversations led us to someone at ThinOptics.
ThinOptics became the client. Helen’s disappeared.
That’s how it goes sometimes.
The opportunity you think you’re chasing is not always the one that opens the real door. That project became the beginning of Cast Iron LA.
By then, the tools had shifted again. Design wasn’t just design. It was strategy, content, digital systems, performance, brand, production, and constant adaptation. The old model of waiting around for a perfectly stable industry was gone. You had to build in motion.
The fifth shift: AI enters the workflow
Then came AI.
In 2022, OpenAI launched DALL·E and we signed up right away. Shortly after that, we got on ChatGPT. The feeling was familiar. I had felt it before at the service bureau in the early 1990s. I had felt it again as the web started to emerge. Once again, the tools were changing in a way that was going to reshape the industry.
So we got to work.
That Halloween, we began experimenting with AI-generated imagery for an Instagram campaign using Midjourney. At the time, Midjourney had a stronger visual sensibility than OpenAI’s image tools. The output felt more art-directed. We did a series of zombie portraits, and the flaws in the models actually helped. The odd proportions and uncanny qualities added to the effect instead of ruining it.
That’s another thing I’ve seen repeatedly with new tools: early limitations often become part of the creative language if you know how to use them.
While on a shoot that year, I shared some of the AI work with photographer Pablo Aguilar, a former classmate from Art Center College of Design. He immediately recognized the potential. Even with all the early weirdness and limitations, it was clear the models were improving fast.
What changed over the following year was the speed and quality of that improvement. Work that felt experimental suddenly became usable in a much more deliberate way. Characters got more convincing. Visual control got tighter. The gap between concept and execution started closing fast.
One year, it looked like an intriguing toy. The next, it was becoming a legitimate creative tool.
One of the clearest examples of AI finding the right role in the workflow was our work for Hilti in 2023. For an early branding campaign, we used AI heavily to get to the visual direction faster. Once the concept was approved, the final work was produced practically. That still feels like one of the smartest uses of the technology: AI for concepting, pre-visualization, and acceleration, followed by real craft and production where it counts.
Now, in 2026, AI is part of nearly everything we do at Cast Iron LA. Coding, writing, ideation, image creation, optimization, enhancement, strategy. It’s integrated into the workflow, not treated as some novelty sitting off to the side.
But AI isn’t just the latest shift. It’s also exposing a deeper problem in the industry: too many people stopped directing and started decorating. I wrote more about that here.
But the tools are still not the point.
They never were.
What 30 years of disruption taught me
Over the course of my career, I’ve gone through five major tool shifts: paste-up to desktop publishing, desktop to interactive media, interactive media to the web, web to social and mobile, and now the move from traditional digital workflows into AI-assisted creative work.
Each time, the reaction has been the same.
Some people panic. Some dismiss the new tools as gimmicks. Some cling to the old process because it’s familiar. And a smaller group leans in, learns fast, and figures out how to make better work with what’s emerging.
That last group usually wins.
Not because the tools do the work for them, but because they understand something deeper: tools change, but creative direction still matters. Judgment still matters. Taste still matters. Knowing what to make, why to make it, and how to shape an outcome still matters.
That’s what Ted Padova saw back in that desktop publishing class. That’s what Art Center reinforced. And that’s what continues to separate valuable creative people from replaceable ones now.
The tools will keep changing, and they’ll change faster than ever. That doesn’t worry me.
I’ve seen this pattern before.
The people who treat new tools as raw material, instead of a threat, are the ones who stay relevant. And the people who know what they’re trying to make, and why, will always have a place in the work.
Related reading
If this resonates, you may also want to read AI Won’t Replace Art Directors. It’ll Replace the Ones Who Stopped Directing.
If you’re building a brand, campaign, or creative system and want a senior team that knows how to use new tools without losing the plot, get in touch.